fix(cv): add per-direction crossing cooldown to suppress track-churn double-counts
When a blob briefly drops below CV_MIN_BLOB_PX, its track is killed and respawns, causing the same person to generate multiple counts per visit (~50/min observed in field). Add a per-direction cooldown (default 5 frames ≈ 0.8s @ 5 fps) that drops subsequent entries (or exits) within the window of the last counted one. Entry and exit cooldowns are tracked independently. Fixed at compile time for now; exposing as a server-push tunable is deferred until the server-push-config branch lands. See docs/server-prompt-crossing- cooldown.md for the server-side coordination notes. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -15,6 +15,8 @@ void cv_init(CVState& state) {
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state.tracks.clear();
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state.entries = 0;
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state.exits = 0;
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state.last_entry_frame = 0;
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state.last_exit_frame = 0;
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}
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void cv_reset_counts(CVState& state) {
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@@ -160,12 +162,22 @@ CVResult cv_process(CVState& state, const uint8_t* frame, uint8_t line_pct) {
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if (now_above != track.above_line) {
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if (!now_above) {
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// was above, now below → entry
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state.entries++;
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result.entries_delta++;
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bool in_cooldown = state.last_entry_frame != 0 &&
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(state.frame_index - state.last_entry_frame) < CV_CROSSING_COOLDOWN_FRAMES;
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if (!in_cooldown) {
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state.entries++;
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result.entries_delta++;
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state.last_entry_frame = state.frame_index;
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}
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} else {
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// was below, now above → exit
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state.exits++;
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result.exits_delta++;
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bool in_cooldown = state.last_exit_frame != 0 &&
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(state.frame_index - state.last_exit_frame) < CV_CROSSING_COOLDOWN_FRAMES;
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if (!in_cooldown) {
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state.exits++;
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result.exits_delta++;
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state.last_exit_frame = state.frame_index;
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}
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}
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}
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track.above_line = now_above;
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