feat: event-based walker detector tuned to real 7' overhead mount
Replace per-track line-crossing counter with a single event state machine
gated by foreground pixel count (ENTER=250, EXIT=150) and finalized by
quiet-exit or timeout. Direction inferred from centroid excursion
(up_score vs down_score) on quiet-exit fires, and from net displacement
(last_c vs first_c) on timeout fires.
Tuning reflects bench data at the intended 7' overhead mount: walkers
produce smaller centroid excursions than originally modelled, so
EXTENT gates, MIN_TRAJ, MAX_FRAMES and REFRACTORY were all relaxed from
their initial guesses. Constants and rationale live in firmware/lib/cv/cv.h.
Bench results (8 isolated walks, 4 entries + 4 exits):
* Event detection: 8/8 (100%)
* Aggregate entries+exits split: 4+4 (matches)
* Per-walk direction labelling: 4/8 (~50%)
Document explicitly that per-walk direction is unreliable at this mount
and that downstream analytics should trust only gross traffic
(entries + exits). Recovering direction would require a physical mount
change or a richer signal; both are out of scope for v1.
Tooling:
* tools/replay_logs.py — replay event state machine against captured
[F] diagnostic lines, for offline tuning without flash-test loops.
* firmware/src/main_capture.cpp + tools/capture_frames.py +
tools/replay_frames.py — raw-frame capture firmware and Python port
of the detector, kept in tree for future iteration even though the
TimerCamera-F serial driver stripped specific byte ranges in testing
and log-based replay became the working path.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -5,8 +5,21 @@
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#include <algorithm>
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#include <vector>
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static void event_reset(CVState& s) {
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s.event_active = false;
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s.event_start_frame = 0;
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s.event_frame_count = 0;
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s.event_peak_n = 0;
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s.event_first_c = -1.0f;
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s.event_last_c = -1.0f;
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s.event_min_c = (float)CV_H;
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s.event_max_c = -1.0f;
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s.event_min_y_seen = CV_H;
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s.event_max_y_seen = -1;
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s.event_quiet_count = 0;
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}
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void cv_init(CVState& state) {
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// Initialize members directly — avoid CVState{} temporary which puts 9KB on stack
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memset(state.background, 0, sizeof(state.background));
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state.bg_valid = false;
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state.last_motion_frame = 0;
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@@ -15,8 +28,8 @@ void cv_init(CVState& state) {
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state.tracks.clear();
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state.entries = 0;
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state.exits = 0;
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state.last_entry_frame = 0;
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state.last_exit_frame = 0;
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state.last_fire_frame = 0;
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event_reset(state);
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}
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void cv_reset_counts(CVState& state) {
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@@ -26,9 +39,6 @@ void cv_reset_counts(CVState& state) {
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struct Point { int x, y; };
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// Note: queue may grow to CV_PIXELS entries (~72KB) on large blobs.
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// Requires PSRAM (enabled via -DBOARD_HAS_PSRAM in platformio.ini).
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// BFS flood fill. Marks visited pixels (sets fg to 0). Returns {-1,-1} if blob < CV_MIN_BLOB_PX.
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static std::pair<float,float> extract_blob(uint8_t* fg, int start_x, int start_y) {
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std::vector<Point> queue;
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queue.reserve(512);
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@@ -60,7 +70,7 @@ static std::pair<float,float> extract_blob(uint8_t* fg, int start_x, int start_y
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static std::vector<std::pair<float,float>> find_centroids(const uint8_t* fg) {
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std::vector<std::pair<float,float>> result;
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static uint8_t fg_copy[CV_PIXELS]; // static to avoid 9KB stack allocation
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static uint8_t fg_copy[CV_PIXELS];
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memcpy(fg_copy, fg, CV_PIXELS);
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for (int y = 0; y < CV_H; y++) {
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@@ -82,8 +92,62 @@ static void frame_diff(const uint8_t* frame, const uint8_t* bg,
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}
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}
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CVResult cv_process(CVState& state, const uint8_t* frame, uint8_t line_pct) {
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CVResult result = {0, 0};
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// Decide whether the just-ended event should fire and in which direction.
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// Up-through-frame (centroid excursion from high y toward low y) maps to
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// ENTRY per mount convention.
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static void finalize_event(CVState& s, CVResult& result) {
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if (s.event_frame_count < CV_EVENT_MIN_FRAMES) return;
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// Note: no MAX_FRAMES rejection here. An event that runs the full duration
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// may still be a valid walker whose fg_count stayed above EXIT_THRESH due
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// to a stale bg or an AEC-driven lighting shift. Extent + MIN_TRAJ gates
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// below already reject stationary-person / wobble events.
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if (s.event_min_y_seen > CV_EVENT_EXTENT_TOP) return;
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if (s.event_max_y_seen < CV_EVENT_EXTENT_BOT) return;
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// Direction from centroid excursion relative to event start.
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// up_score: how far centroid excursed upward (smaller y) from first_c.
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// down_score: how far it excursed downward (larger y) from first_c.
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float up_score = s.event_first_c - s.event_min_c;
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float down_score = s.event_max_c - s.event_first_c;
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float winning = (up_score >= down_score) ? up_score : down_score;
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if (winning < CV_EVENT_MIN_TRAJ) return;
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// Timeout-aware direction. Quiet-exit events (fg fell below EXIT_THRESH)
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// have walker fully out of frame → min/max excursion bracket the true
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// traversal and up/down scores are reliable. Timeout events (event hit
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// MAX_FRAMES while still elevated) captured both an approach and a
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// departure within the window, so excursion measures the walker's
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// *range in frame* rather than direction — an entry walker who paused
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// near the top, then drifted back toward the middle before timeout
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// gets (wrongly) called an entry by up-score even though net motion is
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// mixed. For those, the net first→last centroid displacement is a
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// better direction signal (it's where the walker ended up, not just
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// where they peaked).
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bool timed_out = (s.event_frame_count > CV_EVENT_MAX_FRAMES);
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bool is_entry;
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if (timed_out) {
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is_entry = (s.event_last_c < s.event_first_c);
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} else {
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is_entry = (up_score >= down_score);
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}
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if (is_entry) {
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s.entries++;
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result.entries_delta++;
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} else {
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s.exits++;
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result.exits_delta++;
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}
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s.last_fire_frame = s.frame_index;
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result.fire_first_c = s.event_first_c;
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result.fire_min_c = s.event_min_c;
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result.fire_max_c = s.event_max_c;
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result.fire_last_c = s.event_last_c;
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result.fire_duration = s.event_frame_count;
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}
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CVResult cv_process(CVState& state, const uint8_t* frame, uint8_t /*line_pct*/) {
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CVResult result = {0, 0, 0, -1, -1, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0};
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state.frame_index++;
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if (!state.bg_valid) {
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@@ -92,105 +156,147 @@ CVResult cv_process(CVState& state, const uint8_t* frame, uint8_t line_pct) {
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return result;
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}
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static uint8_t fg[CV_PIXELS]; // static: avoids 9KB on task stack
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static uint8_t fg[CV_PIXELS];
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frame_diff(frame, state.background, fg, CV_PIXELS);
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int fg_count = 0;
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for (int i = 0; i < CV_PIXELS; i++) fg_count += fg[i];
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bool motion = fg_count > CV_MIN_BLOB_PX;
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if (!motion) {
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if (state.frame_index - state.last_motion_frame > 10) {
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memcpy(state.background, frame, CV_PIXELS);
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// Running-average background blend: bg = (31*bg + frame)/32. Adapts to
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// slow scene drift during idle periods. Frozen during an active event so
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// the walker's signature is never absorbed — otherwise bg retains a
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// "ghost" of the walker for ~30 frames after they leave, keeping fg_count
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// elevated and preventing subsequent walkers from producing a clean
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// trajectory.
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if (!state.event_active) {
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for (int i = 0; i < CV_PIXELS; i++) {
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state.background[i] = (uint8_t)(((uint16_t)state.background[i] * 31 + frame[i]) >> 5);
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}
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}
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int fg_count = 0;
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int min_y = CV_H, max_y = -1;
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long sum_y = 0;
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for (int y = 0; y < CV_H; y++) {
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const uint8_t* row = &fg[y * CV_W];
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int row_count = 0;
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for (int x = 0; x < CV_W; x++) row_count += row[x];
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if (row_count > 0) {
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if (y < min_y) min_y = y;
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if (y > max_y) max_y = y;
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sum_y += (long)row_count * y;
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fg_count += row_count;
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}
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}
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result.fg_count = fg_count;
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result.fg_min_y = (fg_count > 0) ? min_y : -1;
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result.fg_max_y = (fg_count > 0) ? max_y : -1;
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result.fg_centroid_y = (fg_count > 0) ? ((float)sum_y / fg_count) : -1.0f;
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// Hard self-heal: if more than half the frame is fg, bg is catastrophically
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// wrong. Snap and skip the event machine this frame.
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if (fg_count > CV_PIXELS / 2) {
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memcpy(state.background, frame, CV_PIXELS);
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state.last_motion_frame = state.frame_index;
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if (state.event_active) event_reset(state);
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return result;
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}
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// Diagnostic track management (no effect on counting).
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bool motion = fg_count > CV_MIN_BLOB_PX;
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if (motion) {
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state.last_motion_frame = state.frame_index;
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auto centroids = find_centroids(fg);
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std::vector<bool> centroid_matched(centroids.size(), false);
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for (auto& track : state.tracks) {
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float best_dist = CV_MAX_MOVE * CV_MAX_MOVE;
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int best_idx = -1;
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for (int i = 0; i < (int)centroids.size(); i++) {
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if (centroid_matched[i]) continue;
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float dx = centroids[i].first - track.x;
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float dy = centroids[i].second - track.y;
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float d2 = dx*dx + dy*dy;
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if (d2 < best_dist) { best_dist = d2; best_idx = i; }
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}
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if (best_idx >= 0) {
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centroid_matched[best_idx] = true;
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track.x = centroids[best_idx].first;
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track.y = centroids[best_idx].second;
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track.missed = 0;
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} else {
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track.missed++;
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}
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}
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state.tracks.erase(
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std::remove_if(state.tracks.begin(), state.tracks.end(),
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[](const CVTrack& t){ return t.missed > CV_MAX_MISSED; }),
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state.tracks.end());
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for (int i = 0; i < (int)centroids.size(); i++) {
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if (centroid_matched[i]) continue;
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CVTrack t;
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t.id = state.next_id++;
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t.x = centroids[i].first;
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t.y = centroids[i].second;
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t.spawn_y = t.y;
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t.missed = 0;
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state.tracks.push_back(t);
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}
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} else {
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for (auto& t : state.tracks) t.missed++;
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state.tracks.erase(
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std::remove_if(state.tracks.begin(), state.tracks.end(),
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[](const CVTrack& t){ return t.missed > CV_MAX_MISSED; }),
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state.tracks.end());
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return result;
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}
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state.last_motion_frame = state.frame_index;
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// Event state machine. Refractory period after a fire blocks new events
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// for CV_EVENT_REFRACTORY_FRAMES frames — absorbs lingering-walker motion
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// that would otherwise re-trigger a second count.
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bool in_refractory = state.last_fire_frame != 0 &&
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(state.frame_index - state.last_fire_frame) < CV_EVENT_REFRACTORY_FRAMES;
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auto centroids = find_centroids(fg);
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std::vector<bool> centroid_matched(centroids.size(), false);
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for (auto& track : state.tracks) {
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float best_dist = CV_MAX_MOVE * CV_MAX_MOVE;
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int best_idx = -1;
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for (int i = 0; i < (int)centroids.size(); i++) {
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if (centroid_matched[i]) continue;
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float dx = centroids[i].first - track.x;
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float dy = centroids[i].second - track.y;
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float d2 = dx*dx + dy*dy;
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if (d2 < best_dist) { best_dist = d2; best_idx = i; }
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if (!state.event_active) {
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if (!in_refractory && fg_count >= CV_EVENT_ENTER_THRESH) {
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state.event_active = true;
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state.event_start_frame = state.frame_index;
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state.event_frame_count = 1;
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state.event_peak_n = fg_count;
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state.event_first_c = result.fg_centroid_y;
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state.event_last_c = result.fg_centroid_y;
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state.event_min_c = result.fg_centroid_y;
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state.event_max_c = result.fg_centroid_y;
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state.event_min_y_seen = min_y;
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state.event_max_y_seen = max_y;
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state.event_quiet_count = 0;
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}
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if (best_idx >= 0) {
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centroid_matched[best_idx] = true;
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track.x = centroids[best_idx].first;
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track.y = centroids[best_idx].second;
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track.missed = 0;
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} else {
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state.event_frame_count++;
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if (fg_count > state.event_peak_n) state.event_peak_n = fg_count;
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if (fg_count > 0) {
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state.event_last_c = result.fg_centroid_y;
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if (result.fg_centroid_y < state.event_min_c) state.event_min_c = result.fg_centroid_y;
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if (result.fg_centroid_y > state.event_max_c) state.event_max_c = result.fg_centroid_y;
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if (min_y < state.event_min_y_seen) state.event_min_y_seen = min_y;
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if (max_y > state.event_max_y_seen) state.event_max_y_seen = max_y;
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}
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if (fg_count < CV_EVENT_EXIT_THRESH) {
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state.event_quiet_count++;
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if (state.event_quiet_count >= CV_EVENT_QUIET_FRAMES) {
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finalize_event(state, result);
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event_reset(state);
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memcpy(state.background, frame, CV_PIXELS);
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}
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} else {
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track.missed++;
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}
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}
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state.tracks.erase(
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std::remove_if(state.tracks.begin(), state.tracks.end(),
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[](const CVTrack& t){ return t.missed > CV_MAX_MISSED; }),
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state.tracks.end());
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float line_y = (line_pct / 100.0f) * CV_H;
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for (int i = 0; i < (int)centroids.size(); i++) {
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if (centroid_matched[i]) continue;
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CVTrack t;
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t.id = state.next_id++;
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t.x = centroids[i].first;
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t.y = centroids[i].second;
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t.spawn_y = t.y;
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t.above_line = (t.y < line_y);
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t.counted = false;
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t.missed = 0;
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state.tracks.push_back(t);
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}
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// Directional crossing check. A track counts at most once, and only if it
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// spawned clearly on one side of the line AND is now clearly on the other.
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// This rejects blobs that wobble around the line (shadows, body straddling
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// the line, track churn at spawn) — only a true traversal fires an event.
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for (auto& track : state.tracks) {
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if (track.missed > 0) continue; // only check tracks matched this frame
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if (track.counted) continue; // one track = one trip
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bool spawned_above = track.spawn_y < (line_y - CV_TRAVERSAL_MARGIN_PX);
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bool spawned_below = track.spawn_y > (line_y + CV_TRAVERSAL_MARGIN_PX);
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bool now_above_firm = track.y < (line_y - CV_TRAVERSAL_MARGIN_PX);
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bool now_below_firm = track.y > (line_y + CV_TRAVERSAL_MARGIN_PX);
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if (spawned_above && now_below_firm) {
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bool in_cooldown = state.last_entry_frame != 0 &&
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(state.frame_index - state.last_entry_frame) < CV_CROSSING_COOLDOWN_FRAMES;
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if (!in_cooldown) {
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state.entries++;
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result.entries_delta++;
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state.last_entry_frame = state.frame_index;
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track.counted = true;
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}
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} else if (spawned_below && now_above_firm) {
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bool in_cooldown = state.last_exit_frame != 0 &&
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(state.frame_index - state.last_exit_frame) < CV_CROSSING_COOLDOWN_FRAMES;
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if (!in_cooldown) {
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state.exits++;
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result.exits_delta++;
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state.last_exit_frame = state.frame_index;
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track.counted = true;
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state.event_quiet_count = 0;
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if (state.event_frame_count > CV_EVENT_MAX_FRAMES) {
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// Timeout end: fg still elevated. Snap bg anyway — in practice
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// a stuck-high event means bg is stale (walker has merged
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// with stale bg, or AEC shifted). Leaving bg stale permanently
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// poisons subsequent events. If a walker truly is mid-frame
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// they'll get absorbed into bg, but that's a rare corner
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// beaten by the common case of stale bg chaining events.
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finalize_event(state, result);
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event_reset(state);
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memcpy(state.background, frame, CV_PIXELS);
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}
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}
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track.above_line = (track.y < line_y);
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}
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return result;
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@@ -12,24 +12,63 @@ static const int CV_MIN_BLOB_PX = 64;
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static const float CV_MAX_MOVE = 15.0f;
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static const int CV_MAX_MISSED = 10;
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// Directional counting margin: a track only counts if it spawned and is now
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// both at least this far from the line (in pixels). Prevents counting blobs
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// that wobble around the line or spawn on top of it. Value chosen at ~15% of
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// the 96px frame: 14px ≈ the typical torso half-width overhead.
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static const float CV_TRAVERSAL_MARGIN_PX = 14.0f;
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// Event-based walker detector. Per-frame zone-flip approaches were direction-
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// blind at realistic mounts: a walker traversing top-to-bottom and a walker
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// traversing bottom-to-top produced identical zone-dominance sequences
|
||||
// (geometric artifact of asymmetric zones + body spanning the line). The
|
||||
// event approach buffers a whole walker event, then decides direction from
|
||||
// the centroid trajectory: sign(first_centroid_y - peak_centroid_y) > 0 means
|
||||
// the centroid moved upward through the frame during the event.
|
||||
//
|
||||
// Per-mount convention: UP through frame == ENTRY into store. Flip the camera
|
||||
// mount or invert the mapping in cv_process if the physical install differs.
|
||||
|
||||
// Per-direction crossing cooldown. Any same-direction crossing whose frame gap
|
||||
// is strictly less than this value is dropped. At 5 fps, a value of 5 → ≈0.8s
|
||||
// suppression window. Purpose: mask track churn (blob briefly drops below
|
||||
// min_blob_px, track dies & respawns, re-crosses).
|
||||
static const uint32_t CV_CROSSING_COOLDOWN_FRAMES = 5;
|
||||
// fg_count thresholds that gate event start/end. Tuned against a real
|
||||
// 8-walk isolated test (see .agent/walk_isolated_8walks.log). Lower than
|
||||
// initial guesses because the 7' overhead mount produces smaller centroid
|
||||
// excursions than we originally modelled.
|
||||
static const int CV_EVENT_ENTER_THRESH = 250;
|
||||
static const int CV_EVENT_EXIT_THRESH = 150;
|
||||
|
||||
// Number of consecutive sub-EXIT frames required to end an event.
|
||||
static const int CV_EVENT_QUIET_FRAMES = 3;
|
||||
|
||||
// Min/max event duration in frames. Below min = too brief to be a walker
|
||||
// (noise burst). Above max = stationary object or stuck detection.
|
||||
static const int CV_EVENT_MIN_FRAMES = 5;
|
||||
// MAX bounds the event duration. Too low (15) cut events off while walker
|
||||
// was still physically in frame — every fire hit dur=MAX+1 and bg snapped
|
||||
// with a walker-ghost baked in, corrupting the next walk. Too high (40)
|
||||
// merged multiple walkers. 25 frames (5s) lets a single walker reach the
|
||||
// quiet-exit path (fg drops below EXIT_THRESH) before timeout, so bg snaps
|
||||
// on a clean empty frame.
|
||||
static const int CV_EVENT_MAX_FRAMES = 25;
|
||||
|
||||
// Required vertical extent: during the event, fg must have reached near the
|
||||
// top of the frame (min_y <= TOP) AND near the bottom (max_y >= BOT). At a
|
||||
// 7' overhead mount real walkers span fg y≈0..70, not 0..95 — the original
|
||||
// 10/85 gates rejected most real walks. Relaxed to catch them while still
|
||||
// filtering small local motion that doesn't span the doorway.
|
||||
static const int CV_EVENT_EXTENT_TOP = 25;
|
||||
static const int CV_EVENT_EXTENT_BOT = 50;
|
||||
|
||||
// Minimum centroid excursion (max of up_score/down_score) for a valid
|
||||
// trajectory. At overhead mount walker centroid traverses ~15-40 pixels;
|
||||
// 15 was too aggressive and dropped clean walks. 5 still filters wobble.
|
||||
static const float CV_EVENT_MIN_TRAJ = 5.0f;
|
||||
|
||||
// Refractory period after a fire. Shorter than originally chosen — at 5 fps
|
||||
// a second walker can arrive within 2s of the first, especially at busy
|
||||
// doorways. 10 frames = 2s of back-pressure, tuned to match the gap between
|
||||
// consecutive isolated walks in the test log.
|
||||
static const uint32_t CV_EVENT_REFRACTORY_FRAMES = 10;
|
||||
|
||||
// Diagnostic only: tracks are kept for spawn logging. Counting does NOT
|
||||
// depend on tracks.
|
||||
struct CVTrack {
|
||||
int id;
|
||||
float x, y;
|
||||
float spawn_y; // y at track creation — used for directional counting
|
||||
bool above_line;
|
||||
bool counted; // fires at most once per track (one track = one trip)
|
||||
float spawn_y;
|
||||
int missed;
|
||||
};
|
||||
|
||||
@@ -42,13 +81,36 @@ struct CVState {
|
||||
std::vector<CVTrack> tracks;
|
||||
int entries;
|
||||
int exits;
|
||||
uint32_t last_entry_frame; // 0 = never; frame_index of last counted entry
|
||||
uint32_t last_exit_frame; // 0 = never; frame_index of last counted exit
|
||||
|
||||
// Event state machine.
|
||||
bool event_active;
|
||||
uint32_t event_start_frame;
|
||||
int event_frame_count;
|
||||
int event_peak_n;
|
||||
float event_first_c;
|
||||
float event_last_c;
|
||||
float event_min_c; // min centroid_y observed during event
|
||||
float event_max_c; // max centroid_y observed during event
|
||||
int event_min_y_seen;
|
||||
int event_max_y_seen;
|
||||
int event_quiet_count;
|
||||
uint32_t last_fire_frame; // 0 = never; frame of last counted fire
|
||||
};
|
||||
|
||||
struct CVResult {
|
||||
int entries_delta;
|
||||
int exits_delta;
|
||||
// Per-frame foreground diagnostics (populated every call).
|
||||
int fg_count;
|
||||
int fg_min_y;
|
||||
int fg_max_y;
|
||||
float fg_centroid_y;
|
||||
// Populated only on a fire frame; zeroed otherwise.
|
||||
float fire_first_c;
|
||||
float fire_min_c;
|
||||
float fire_max_c;
|
||||
float fire_last_c;
|
||||
int fire_duration;
|
||||
};
|
||||
|
||||
void cv_init(CVState& state);
|
||||
|
||||
@@ -7,6 +7,7 @@ platform = espressif32@6.6.0
|
||||
board = m5stack-timer-cam
|
||||
framework = arduino
|
||||
board_build.partitions = partitions_4mb_ota.csv
|
||||
build_src_filter = +<*> -<main_capture.cpp>
|
||||
build_flags =
|
||||
-DBOARD_HAS_PSRAM
|
||||
-mfix-esp32-psram-cache-issue
|
||||
@@ -23,6 +24,25 @@ lib_deps =
|
||||
h2zero/NimBLE-Arduino@^1.4.2
|
||||
espressif/esp32-camera
|
||||
|
||||
; Frame-capture build. Strips WiFi/BLE/CV/reporter; streams raw 96x96 frames
|
||||
; over serial at 921600 baud for offline algorithm iteration.
|
||||
[env:timercam-capture]
|
||||
platform = espressif32@6.6.0
|
||||
board = m5stack-timer-cam
|
||||
framework = arduino
|
||||
board_build.partitions = partitions_4mb_ota.csv
|
||||
build_flags =
|
||||
-DBOARD_HAS_PSRAM
|
||||
-mfix-esp32-psram-cache-issue
|
||||
-DCORE_DEBUG_LEVEL=0
|
||||
-DCONFIG_SPIRAM_USE_MALLOC=1
|
||||
build_src_filter = -<*> +<main_capture.cpp> +<camera.cpp>
|
||||
monitor_speed = 460800
|
||||
upload_speed = 115200
|
||||
upload_flags = --no-stub
|
||||
lib_deps =
|
||||
espressif/esp32-camera
|
||||
|
||||
[env:native]
|
||||
platform = native
|
||||
test_framework = unity
|
||||
|
||||
@@ -55,12 +55,27 @@ static void check_factory_reset() {
|
||||
// Camera + CV task — runs on core 1 at 5 fps
|
||||
static void task_camera(void*) {
|
||||
static uint8_t frame[CV_PIXELS]; // static: avoids 9KB on task stack
|
||||
int last_logged_track_id = 0; // diagnostic: log each new track once
|
||||
while (true) {
|
||||
if (camera_capture_96(frame)) {
|
||||
if (xSemaphoreTake(s_cv_mutex, pdMS_TO_TICKS(100)) == pdTRUE) {
|
||||
CVResult r = cv_process(g_cv, frame, g_cfg.line_offset);
|
||||
if (r.entries_delta) Serial.printf("[CV] entry +%d (total %d)\n", r.entries_delta, g_cv.entries);
|
||||
if (r.exits_delta) Serial.printf("[CV] exit +%d (total %d)\n", r.exits_delta, g_cv.exits);
|
||||
for (const auto& t : g_cv.tracks) {
|
||||
if (t.id > last_logged_track_id) {
|
||||
last_logged_track_id = t.id;
|
||||
Serial.printf("[CV] spawn id=%d y=%.1f\n", t.id, t.spawn_y);
|
||||
}
|
||||
}
|
||||
if (r.fg_count > 0) {
|
||||
Serial.printf("[F] n=%d y=%d..%d c=%.1f\n",
|
||||
r.fg_count, r.fg_min_y, r.fg_max_y, r.fg_centroid_y);
|
||||
}
|
||||
if (r.entries_delta) Serial.printf("[CV] entry +%d (total %d) first=%.1f min=%.1f max=%.1f last=%.1f dur=%d\n",
|
||||
r.entries_delta, g_cv.entries,
|
||||
r.fire_first_c, r.fire_min_c, r.fire_max_c, r.fire_last_c, r.fire_duration);
|
||||
if (r.exits_delta) Serial.printf("[CV] exit +%d (total %d) first=%.1f min=%.1f max=%.1f last=%.1f dur=%d\n",
|
||||
r.exits_delta, g_cv.exits,
|
||||
r.fire_first_c, r.fire_min_c, r.fire_max_c, r.fire_last_c, r.fire_duration);
|
||||
xSemaphoreGive(s_cv_mutex);
|
||||
if (r.entries_delta) led_blink_pattern(1);
|
||||
if (r.exits_delta) led_blink_pattern(2);
|
||||
|
||||
64
firmware/src/main_capture.cpp
Normal file
64
firmware/src/main_capture.cpp
Normal file
@@ -0,0 +1,64 @@
|
||||
// firmware/src/main_capture.cpp
|
||||
//
|
||||
// Frame-dump firmware. Replaces main.cpp when building env:timercam-capture.
|
||||
// Streams raw 96x96 grayscale frames at 5 fps over serial (921600 baud) for
|
||||
// offline algorithm iteration.
|
||||
//
|
||||
// Wire format per frame (little-endian):
|
||||
// magic uint32 0xDC0FC0DE
|
||||
// frame_ix uint32 monotonic counter
|
||||
// millis uint32 ms since boot
|
||||
// pixels byte[9216] raw grayscale 96x96, row-major
|
||||
//
|
||||
// No WiFi, no BLE, no CV. Just camera → serial.
|
||||
|
||||
#include <Arduino.h>
|
||||
#include "camera.h"
|
||||
#include "cv.h" // for CV_PIXELS
|
||||
|
||||
#define LED_PIN 2
|
||||
#define CAM_FPS 5
|
||||
#define CAM_INTERVAL_MS (1000 / CAM_FPS)
|
||||
|
||||
// Magic chosen from bytes that commonly survive; 'FRM1' ascii.
|
||||
// Avoid high bytes 0xA0-AF / 0xD0-DF — observed missing from the CH9102 stream.
|
||||
static const uint32_t FRAME_MAGIC = 0x314D5246; // 'FRM1' little-endian on wire
|
||||
|
||||
void setup() {
|
||||
Serial.begin(460800);
|
||||
pinMode(LED_PIN, OUTPUT);
|
||||
digitalWrite(LED_PIN, HIGH);
|
||||
|
||||
delay(500);
|
||||
Serial.println("# capture-mode: 460800 baud, 96x96 gray @ 5fps");
|
||||
Serial.flush();
|
||||
|
||||
if (!camera_init()) {
|
||||
Serial.println("# FATAL: camera init failed");
|
||||
while (true) {
|
||||
digitalWrite(LED_PIN, !digitalRead(LED_PIN));
|
||||
delay(200);
|
||||
}
|
||||
}
|
||||
|
||||
digitalWrite(LED_PIN, LOW);
|
||||
}
|
||||
|
||||
void loop() {
|
||||
static uint8_t frame[CV_PIXELS];
|
||||
static uint32_t frame_ix = 0;
|
||||
uint32_t t0 = millis();
|
||||
|
||||
if (camera_capture_96(frame)) {
|
||||
uint32_t ms = millis();
|
||||
Serial.write((uint8_t*)&FRAME_MAGIC, 4);
|
||||
Serial.write((uint8_t*)&frame_ix, 4);
|
||||
Serial.write((uint8_t*)&ms, 4);
|
||||
Serial.write(frame, CV_PIXELS);
|
||||
frame_ix++;
|
||||
digitalWrite(LED_PIN, frame_ix & 1);
|
||||
}
|
||||
|
||||
uint32_t elapsed = millis() - t0;
|
||||
if (elapsed < CAM_INTERVAL_MS) delay(CAM_INTERVAL_MS - elapsed);
|
||||
}
|
||||
@@ -7,258 +7,290 @@ static void fill_frame(uint8_t* f, uint8_t val) {
|
||||
memset(f, val, CV_PIXELS);
|
||||
}
|
||||
|
||||
// Draw a rectangular walker-blob spanning rows [y0, y1], columns [cx-hw, cx+hw].
|
||||
// Pixel value 200 over background 100 -> frame_diff threshold (30) is cleared.
|
||||
static void draw_walker(uint8_t* f, int y0, int y1, int cx, int hw) {
|
||||
fill_frame(f, 100);
|
||||
for (int y = y0; y <= y1; y++) {
|
||||
if (y < 0 || y >= CV_H) continue;
|
||||
for (int x = cx - hw; x <= cx + hw; x++) {
|
||||
if (x < 0 || x >= CV_W) continue;
|
||||
f[y * CV_W + x] = 200;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void prime_bg(CVState& state) {
|
||||
uint8_t bg[CV_PIXELS];
|
||||
fill_frame(bg, 100);
|
||||
cv_process(state, bg, 50);
|
||||
}
|
||||
|
||||
// Let the event state machine see QUIET_FRAMES+1 empty frames so any active
|
||||
// event finalizes before the next test assertion.
|
||||
static void quiesce(CVState& state) {
|
||||
uint8_t bg[CV_PIXELS]; fill_frame(bg, 100);
|
||||
for (int i = 0; i < CV_EVENT_QUIET_FRAMES + 1; i++) cv_process(state, bg, 50);
|
||||
}
|
||||
|
||||
void setUp(void) {}
|
||||
void tearDown(void) {}
|
||||
|
||||
void test_frame_diff_no_change_gives_no_fg() {
|
||||
CVState state;
|
||||
cv_init(state);
|
||||
|
||||
uint8_t frame[CV_PIXELS];
|
||||
fill_frame(frame, 128);
|
||||
|
||||
void test_no_change_no_event() {
|
||||
CVState state; cv_init(state);
|
||||
uint8_t frame[CV_PIXELS]; fill_frame(frame, 128);
|
||||
CVResult r1 = cv_process(state, frame, 50);
|
||||
TEST_ASSERT_EQUAL_INT(0, r1.entries_delta);
|
||||
|
||||
CVResult r2 = cv_process(state, frame, 50);
|
||||
TEST_ASSERT_EQUAL_INT(0, r2.entries_delta);
|
||||
TEST_ASSERT_EQUAL_INT(0, r2.exits_delta);
|
||||
}
|
||||
|
||||
void test_frame_diff_large_change_detected_no_crash() {
|
||||
CVState state;
|
||||
cv_init(state);
|
||||
|
||||
uint8_t bg[CV_PIXELS], fg_frame[CV_PIXELS];
|
||||
fill_frame(bg, 100);
|
||||
fill_frame(fg_frame, 200);
|
||||
|
||||
cv_process(state, bg, 50);
|
||||
CVResult r = cv_process(state, fg_frame, 50);
|
||||
|
||||
// Tracking not yet implemented — just verify no crash and result is zero
|
||||
TEST_ASSERT_EQUAL_INT(0, r.entries_delta);
|
||||
TEST_ASSERT_EQUAL_INT(0, r.exits_delta);
|
||||
}
|
||||
|
||||
void test_cv_init_clears_state() {
|
||||
CVState state;
|
||||
state.entries = 99; state.exits = 88;
|
||||
state.entries = 99; state.exits = 88; state.event_active = true;
|
||||
cv_init(state);
|
||||
TEST_ASSERT_EQUAL_INT(0, state.entries);
|
||||
TEST_ASSERT_EQUAL_INT(0, state.exits);
|
||||
TEST_ASSERT_FALSE(state.bg_valid);
|
||||
TEST_ASSERT_FALSE(state.event_active);
|
||||
}
|
||||
|
||||
void test_cv_reset_counts() {
|
||||
CVState state;
|
||||
cv_init(state);
|
||||
state.entries = 5;
|
||||
state.exits = 3;
|
||||
CVState state; cv_init(state);
|
||||
state.entries = 5; state.exits = 3;
|
||||
cv_reset_counts(state);
|
||||
TEST_ASSERT_EQUAL_INT(0, state.entries);
|
||||
TEST_ASSERT_EQUAL_INT(0, state.exits);
|
||||
}
|
||||
|
||||
void test_tracking_spawns_track_for_new_blob() {
|
||||
CVState state;
|
||||
cv_init(state);
|
||||
void test_walker_up_through_frame_is_entry() {
|
||||
// Simulate a walker traversing from bottom to top of frame.
|
||||
// Per-frame fg_count and centroid (11-wide column, height H -> n=11*H):
|
||||
// t0 y=60..95 n=396 c=77 <- event starts (n >= ENTER=300)
|
||||
// t1 y=30..95 n=726 c=62
|
||||
// t2 y=0..95 n=1056 c=47
|
||||
// t3 y=0..60 n=671 c=30
|
||||
// t4 y=0..25 n=286 c=12 (below EXIT=200, quiet=1)
|
||||
// t5 y=0..10 n=121 c=5 (below EXIT, quiet=2)
|
||||
// t6 empty quiet=3 -> finalize
|
||||
CVState state; cv_init(state);
|
||||
prime_bg(state);
|
||||
|
||||
uint8_t bg[CV_PIXELS];
|
||||
fill_frame(bg, 100);
|
||||
cv_process(state, bg, 50); // init background
|
||||
|
||||
// Frame with a bright 30x30 blob in top-left quadrant
|
||||
uint8_t blob_frame[CV_PIXELS];
|
||||
fill_frame(blob_frame, 100);
|
||||
for (int y = 5; y < 35; y++)
|
||||
for (int x = 5; x < 35; x++)
|
||||
blob_frame[y * CV_W + x] = 200;
|
||||
|
||||
cv_process(state, blob_frame, 50);
|
||||
|
||||
TEST_ASSERT_EQUAL_INT(1, (int)state.tracks.size());
|
||||
TEST_ASSERT_FLOAT_WITHIN(5.0f, 20.0f, state.tracks[0].x);
|
||||
TEST_ASSERT_FLOAT_WITHIN(5.0f, 20.0f, state.tracks[0].y);
|
||||
}
|
||||
|
||||
static void make_blob_frame(uint8_t* f, int cx, int cy) {
|
||||
fill_frame(f, 100);
|
||||
for (int y = cy - 12; y <= cy + 12; y++)
|
||||
for (int x = cx - 12; x <= cx + 12; x++)
|
||||
if (y >= 0 && y < CV_H && x >= 0 && x < CV_W)
|
||||
f[y * CV_W + x] = 200;
|
||||
}
|
||||
|
||||
void test_blob_crossing_line_top_to_bottom_is_entry() {
|
||||
CVState state;
|
||||
cv_init(state);
|
||||
|
||||
// Line at 50% = y=48, traversal margin = 14px. Spawn must be y<34, final y>62.
|
||||
// Step ≤14px per frame to stay within CV_MAX_MOVE.
|
||||
uint8_t bg[CV_PIXELS];
|
||||
fill_frame(bg, 100);
|
||||
cv_process(state, bg, 50); // init background
|
||||
|
||||
int setup[] = {20, 34, 48, 62}; // spawn firm above, walk across, not yet firm below
|
||||
for (int i = 0; i < 4; i++) {
|
||||
uint8_t f[CV_PIXELS]; make_blob_frame(f, 48, setup[i]);
|
||||
int rows[][2] = {{60,95},{30,95},{0,95},{0,60},{0,25},{0,10}};
|
||||
for (int i = 0; i < 6; i++) {
|
||||
uint8_t f[CV_PIXELS]; draw_walker(f, rows[i][0], rows[i][1], 48, 5);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
// Still no count — y=62 is not firm below (needs >62)
|
||||
TEST_ASSERT_EQUAL_INT(0, state.entries);
|
||||
quiesce(state);
|
||||
|
||||
// One more step: y=70 is firm below → entry fires now
|
||||
uint8_t fcross[CV_PIXELS]; make_blob_frame(fcross, 48, 70);
|
||||
CVResult r = cv_process(state, fcross, 50);
|
||||
|
||||
TEST_ASSERT_EQUAL_INT(1, r.entries_delta);
|
||||
TEST_ASSERT_EQUAL_INT(0, r.exits_delta);
|
||||
TEST_ASSERT_EQUAL_INT(1, state.entries);
|
||||
}
|
||||
|
||||
void test_blob_crossing_line_bottom_to_top_is_exit() {
|
||||
CVState state;
|
||||
cv_init(state);
|
||||
|
||||
uint8_t bg[CV_PIXELS]; fill_frame(bg, 100);
|
||||
cv_process(state, bg, 50);
|
||||
|
||||
// Spawn firm below (y=76 > 62), walk toward and across line (y=48), continue
|
||||
// until firm above (y<34). Each step ≤14px.
|
||||
int setup[] = {76, 62, 48, 34};
|
||||
for (int i = 0; i < 4; i++) {
|
||||
uint8_t f[CV_PIXELS]; make_blob_frame(f, 48, setup[i]);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
// y=34 not firm above (needs <34) — no count yet
|
||||
TEST_ASSERT_EQUAL_INT(0, state.exits);
|
||||
|
||||
uint8_t fcross[CV_PIXELS]; make_blob_frame(fcross, 48, 22); // firm above
|
||||
CVResult r = cv_process(state, fcross, 50);
|
||||
|
||||
TEST_ASSERT_EQUAL_INT(0, r.entries_delta);
|
||||
TEST_ASSERT_EQUAL_INT(1, r.exits_delta);
|
||||
}
|
||||
|
||||
void test_track_spawned_near_line_does_not_count_on_wobble() {
|
||||
// Simulates a blob that appears right on the line (e.g. shadow or noise)
|
||||
// and wobbles across it. With directional margin, no count should fire —
|
||||
// this is the false-positive pattern the feature guards against.
|
||||
CVState state;
|
||||
cv_init(state);
|
||||
void test_walker_down_through_frame_is_exit() {
|
||||
CVState state; cv_init(state);
|
||||
prime_bg(state);
|
||||
|
||||
uint8_t bg[CV_PIXELS]; fill_frame(bg, 100);
|
||||
cv_process(state, bg, 50);
|
||||
|
||||
// Spawn within margin of line (y=44, margin=14 so 44 ∈ [34,62])
|
||||
// then wobble above to y=38, below to y=58. Both within margin.
|
||||
int setup[] = {44, 38, 58, 42, 56};
|
||||
for (int i = 0; i < 5; i++) {
|
||||
uint8_t f[CV_PIXELS]; make_blob_frame(f, 48, setup[i]);
|
||||
int rows[][2] = {{0,35},{0,65},{0,95},{35,95},{70,95},{85,95}};
|
||||
for (int i = 0; i < 6; i++) {
|
||||
uint8_t f[CV_PIXELS]; draw_walker(f, rows[i][0], rows[i][1], 48, 5);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
quiesce(state);
|
||||
|
||||
TEST_ASSERT_EQUAL_INT(0, state.entries);
|
||||
TEST_ASSERT_EQUAL_INT(1, state.exits);
|
||||
}
|
||||
|
||||
void test_approach_retreat_without_full_extent_does_not_fire() {
|
||||
// Walker approaches from bottom, reaches y=30, retreats, never reaches top.
|
||||
// Extent gate requires min_y_seen <= 10; this event tops out at y=30 so
|
||||
// extent never clears and no fire occurs regardless of trajectory score.
|
||||
CVState state; cv_init(state);
|
||||
prime_bg(state);
|
||||
|
||||
int rows[][2] = {{60,95},{40,95},{30,95},{40,95},{60,95},{80,95}};
|
||||
for (int i = 0; i < 6; i++) {
|
||||
uint8_t f[CV_PIXELS]; draw_walker(f, rows[i][0], rows[i][1], 48, 5);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
quiesce(state);
|
||||
|
||||
TEST_ASSERT_EQUAL_INT(0, state.entries);
|
||||
TEST_ASSERT_EQUAL_INT(0, state.exits);
|
||||
}
|
||||
|
||||
void test_track_counts_at_most_once_even_if_it_wobbles_back() {
|
||||
// A track that traverses fully should count once. If it then reverses and
|
||||
// crosses back, the track should NOT fire again — it's already counted.
|
||||
// (A separate new track on the return trip would count as exit, but while
|
||||
// the same track persists, it's one trip.)
|
||||
CVState state;
|
||||
cv_init(state);
|
||||
void test_brief_burst_below_min_duration_does_not_fire() {
|
||||
// One frame of large fg, then gone. Event starts, immediately quiesces,
|
||||
// duration ends up below CV_EVENT_MIN_FRAMES.
|
||||
CVState state; cv_init(state);
|
||||
prime_bg(state);
|
||||
|
||||
uint8_t bg[CV_PIXELS]; fill_frame(bg, 100);
|
||||
cv_process(state, bg, 50);
|
||||
uint8_t f[CV_PIXELS]; draw_walker(f, 0, 95, 48, 5);
|
||||
cv_process(state, f, 50);
|
||||
quiesce(state);
|
||||
|
||||
// Full traversal top→bottom
|
||||
int walk_down[] = {20, 34, 48, 62, 70};
|
||||
for (int i = 0; i < 5; i++) {
|
||||
uint8_t f[CV_PIXELS]; make_blob_frame(f, 48, walk_down[i]);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
TEST_ASSERT_EQUAL_INT(1, state.entries);
|
||||
|
||||
// Same track reverses back to top. counted=true prevents a second event.
|
||||
int walk_up[] = {62, 48, 34, 22};
|
||||
for (int i = 0; i < 4; i++) {
|
||||
uint8_t f[CV_PIXELS]; make_blob_frame(f, 48, walk_up[i]);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
TEST_ASSERT_EQUAL_INT(1, state.entries);
|
||||
TEST_ASSERT_EQUAL_INT(0, state.entries);
|
||||
TEST_ASSERT_EQUAL_INT(0, state.exits);
|
||||
}
|
||||
|
||||
void test_cooldown_suppresses_rapid_re_entry() {
|
||||
// Cooldown is a safety net on top of directional counting. Construct two
|
||||
// DIFFERENT tracks (each counts once on its own) whose crossings happen
|
||||
// within the cooldown window — the second should still be suppressed.
|
||||
CVState state;
|
||||
cv_init(state);
|
||||
state.bg_valid = true;
|
||||
memset(state.background, 100, CV_PIXELS);
|
||||
state.frame_index = 100;
|
||||
state.entries = 1;
|
||||
state.last_entry_frame = 100;
|
||||
void test_stationary_large_blob_does_not_fire() {
|
||||
// Static large blob in frame for many frames, then removed. Centroid
|
||||
// never moves -> MIN_TRAJ gate blocks fire.
|
||||
CVState state; cv_init(state);
|
||||
prime_bg(state);
|
||||
|
||||
// Track at y=50 (just below line), spawn_y=20 (firm above) — a valid trajectory.
|
||||
CVTrack t;
|
||||
t.id = 1; t.x = 48; t.y = 50; t.spawn_y = 20;
|
||||
t.above_line = false; t.counted = false; t.missed = 0;
|
||||
state.tracks.push_back(t);
|
||||
for (int i = 0; i < 10; i++) {
|
||||
uint8_t f[CV_PIXELS]; draw_walker(f, 0, 95, 48, 5);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
quiesce(state);
|
||||
|
||||
// Frame 101: blob at y=64 (delta=14, matches; firm below line+margin=62).
|
||||
// Would count but cooldown (101-100=1 < 5) suppresses.
|
||||
uint8_t f1[CV_PIXELS]; make_blob_frame(f1, 48, 64);
|
||||
CVResult r1 = cv_process(state, f1, 50);
|
||||
TEST_ASSERT_EQUAL_INT(0, r1.entries_delta);
|
||||
TEST_ASSERT_EQUAL_INT(0, state.entries);
|
||||
TEST_ASSERT_EQUAL_INT(0, state.exits);
|
||||
}
|
||||
|
||||
// Wait out the refractory period with bg-only frames so the next walker
|
||||
// event is accepted.
|
||||
static void wait_refractory(CVState& state) {
|
||||
uint8_t bg[CV_PIXELS]; fill_frame(bg, 100);
|
||||
for (uint32_t i = 0; i < CV_EVENT_REFRACTORY_FRAMES + 2; i++) {
|
||||
cv_process(state, bg, 50);
|
||||
}
|
||||
}
|
||||
|
||||
void test_two_sequential_walkers_count_twice() {
|
||||
CVState state; cv_init(state);
|
||||
prime_bg(state);
|
||||
|
||||
int rows[][2] = {{60,95},{30,95},{0,95},{0,60},{0,25},{0,10}};
|
||||
for (int i = 0; i < 6; i++) {
|
||||
uint8_t f[CV_PIXELS]; draw_walker(f, rows[i][0], rows[i][1], 48, 5);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
quiesce(state);
|
||||
wait_refractory(state);
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
uint8_t f[CV_PIXELS]; draw_walker(f, rows[i][0], rows[i][1], 48, 5);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
quiesce(state);
|
||||
|
||||
TEST_ASSERT_EQUAL_INT(2, state.entries);
|
||||
TEST_ASSERT_EQUAL_INT(0, state.exits);
|
||||
}
|
||||
|
||||
void test_full_reversal_counts_entry_then_exit() {
|
||||
CVState state; cv_init(state);
|
||||
prime_bg(state);
|
||||
|
||||
int up_rows[][2] = {{60,95},{30,95},{0,95},{0,60},{0,25},{0,10}};
|
||||
int down_rows[][2] = {{0,35},{0,65},{0,95},{35,95},{70,95},{85,95}};
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
uint8_t f[CV_PIXELS]; draw_walker(f, up_rows[i][0], up_rows[i][1], 48, 5);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
quiesce(state);
|
||||
wait_refractory(state);
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
uint8_t f[CV_PIXELS]; draw_walker(f, down_rows[i][0], down_rows[i][1], 48, 5);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
quiesce(state);
|
||||
|
||||
TEST_ASSERT_EQUAL_INT(1, state.entries);
|
||||
TEST_ASSERT_EQUAL_INT(1, state.exits);
|
||||
}
|
||||
|
||||
void test_refractory_suppresses_back_to_back_fire() {
|
||||
// After a fire, a second event attempted within CV_EVENT_REFRACTORY_FRAMES
|
||||
// is suppressed. Simulates walker lingering / ghost re-triggering.
|
||||
CVState state; cv_init(state);
|
||||
prime_bg(state);
|
||||
|
||||
int rows[][2] = {{60,95},{30,95},{0,95},{0,60},{0,25},{0,10}};
|
||||
for (int i = 0; i < 6; i++) {
|
||||
uint8_t f[CV_PIXELS]; draw_walker(f, rows[i][0], rows[i][1], 48, 5);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
quiesce(state);
|
||||
TEST_ASSERT_EQUAL_INT(1, state.entries);
|
||||
|
||||
// Advance past cooldown; reset a fresh track (previous one had counted=true
|
||||
// set only if it actually counted — cooldown path leaves counted=false so
|
||||
// we reuse the same track).
|
||||
state.frame_index = 200;
|
||||
state.tracks[0].y = 50;
|
||||
state.tracks[0].spawn_y = 20;
|
||||
state.tracks[0].counted = false;
|
||||
state.tracks[0].above_line = false;
|
||||
uint8_t f2[CV_PIXELS]; make_blob_frame(f2, 48, 64);
|
||||
CVResult r2 = cv_process(state, f2, 50);
|
||||
TEST_ASSERT_EQUAL_INT(1, r2.entries_delta);
|
||||
// Immediate second walker within refractory window — should NOT count.
|
||||
for (int i = 0; i < 6; i++) {
|
||||
uint8_t f[CV_PIXELS]; draw_walker(f, rows[i][0], rows[i][1], 48, 5);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
quiesce(state);
|
||||
TEST_ASSERT_EQUAL_INT(1, state.entries);
|
||||
}
|
||||
|
||||
void test_event_counts_after_refractory_expires() {
|
||||
CVState state; cv_init(state);
|
||||
prime_bg(state);
|
||||
|
||||
int rows[][2] = {{60,95},{30,95},{0,95},{0,60},{0,25},{0,10}};
|
||||
for (int i = 0; i < 6; i++) {
|
||||
uint8_t f[CV_PIXELS]; draw_walker(f, rows[i][0], rows[i][1], 48, 5);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
quiesce(state);
|
||||
TEST_ASSERT_EQUAL_INT(1, state.entries);
|
||||
|
||||
// Wait out the refractory period.
|
||||
uint8_t bg[CV_PIXELS]; fill_frame(bg, 100);
|
||||
for (uint32_t i = 0; i < CV_EVENT_REFRACTORY_FRAMES + 2; i++) {
|
||||
cv_process(state, bg, 50);
|
||||
}
|
||||
|
||||
// Second walker — should now count.
|
||||
for (int i = 0; i < 6; i++) {
|
||||
uint8_t f[CV_PIXELS]; draw_walker(f, rows[i][0], rows[i][1], 48, 5);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
quiesce(state);
|
||||
TEST_ASSERT_EQUAL_INT(2, state.entries);
|
||||
}
|
||||
|
||||
void test_no_crossing_same_side_no_count() {
|
||||
CVState state;
|
||||
cv_init(state);
|
||||
void test_noise_below_enter_thresh_does_not_start_event() {
|
||||
// Tiny 5x5 blob (25 px) never crosses ENTER=300, event never starts.
|
||||
CVState state; cv_init(state);
|
||||
prime_bg(state);
|
||||
|
||||
uint8_t bg[CV_PIXELS]; fill_frame(bg, 100);
|
||||
cv_process(state, bg, 50);
|
||||
auto small = [](uint8_t* f, int cy) {
|
||||
fill_frame(f, 100);
|
||||
for (int y = cy-2; y <= cy+2; y++)
|
||||
for (int x = 46; x <= 50; x++)
|
||||
if (y>=0 && y<CV_H && x>=0 && x<CV_W) f[y*CV_W+x] = 200;
|
||||
};
|
||||
for (int cy = 10; cy <= 90; cy += 8) {
|
||||
uint8_t f[CV_PIXELS]; small(f, cy);
|
||||
cv_process(state, f, 50);
|
||||
}
|
||||
quiesce(state);
|
||||
|
||||
uint8_t f1[CV_PIXELS]; make_blob_frame(f1, 48, 20); // above line
|
||||
cv_process(state, f1, 50);
|
||||
|
||||
uint8_t f2[CV_PIXELS]; make_blob_frame(f2, 48, 30); // still above line, moved closer
|
||||
CVResult r = cv_process(state, f2, 50);
|
||||
|
||||
TEST_ASSERT_EQUAL_INT(0, r.entries_delta);
|
||||
TEST_ASSERT_EQUAL_INT(0, r.exits_delta);
|
||||
TEST_ASSERT_EQUAL_INT(0, state.entries);
|
||||
TEST_ASSERT_EQUAL_INT(0, state.exits);
|
||||
}
|
||||
|
||||
int main() {
|
||||
UNITY_BEGIN();
|
||||
RUN_TEST(test_frame_diff_no_change_gives_no_fg);
|
||||
RUN_TEST(test_frame_diff_large_change_detected_no_crash);
|
||||
RUN_TEST(test_no_change_no_event);
|
||||
RUN_TEST(test_cv_init_clears_state);
|
||||
RUN_TEST(test_cv_reset_counts);
|
||||
RUN_TEST(test_tracking_spawns_track_for_new_blob);
|
||||
RUN_TEST(test_blob_crossing_line_top_to_bottom_is_entry);
|
||||
RUN_TEST(test_blob_crossing_line_bottom_to_top_is_exit);
|
||||
RUN_TEST(test_track_spawned_near_line_does_not_count_on_wobble);
|
||||
RUN_TEST(test_track_counts_at_most_once_even_if_it_wobbles_back);
|
||||
RUN_TEST(test_no_crossing_same_side_no_count);
|
||||
RUN_TEST(test_cooldown_suppresses_rapid_re_entry);
|
||||
RUN_TEST(test_walker_up_through_frame_is_entry);
|
||||
RUN_TEST(test_walker_down_through_frame_is_exit);
|
||||
RUN_TEST(test_approach_retreat_without_full_extent_does_not_fire);
|
||||
RUN_TEST(test_brief_burst_below_min_duration_does_not_fire);
|
||||
RUN_TEST(test_stationary_large_blob_does_not_fire);
|
||||
RUN_TEST(test_two_sequential_walkers_count_twice);
|
||||
RUN_TEST(test_full_reversal_counts_entry_then_exit);
|
||||
RUN_TEST(test_refractory_suppresses_back_to_back_fire);
|
||||
RUN_TEST(test_event_counts_after_refractory_expires);
|
||||
RUN_TEST(test_noise_below_enter_thresh_does_not_start_event);
|
||||
return UNITY_END();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user