feat: event-based walker detector tuned to real 7' overhead mount
Replace per-track line-crossing counter with a single event state machine
gated by foreground pixel count (ENTER=250, EXIT=150) and finalized by
quiet-exit or timeout. Direction inferred from centroid excursion
(up_score vs down_score) on quiet-exit fires, and from net displacement
(last_c vs first_c) on timeout fires.
Tuning reflects bench data at the intended 7' overhead mount: walkers
produce smaller centroid excursions than originally modelled, so
EXTENT gates, MIN_TRAJ, MAX_FRAMES and REFRACTORY were all relaxed from
their initial guesses. Constants and rationale live in firmware/lib/cv/cv.h.
Bench results (8 isolated walks, 4 entries + 4 exits):
* Event detection: 8/8 (100%)
* Aggregate entries+exits split: 4+4 (matches)
* Per-walk direction labelling: 4/8 (~50%)
Document explicitly that per-walk direction is unreliable at this mount
and that downstream analytics should trust only gross traffic
(entries + exits). Recovering direction would require a physical mount
change or a richer signal; both are out of scope for v1.
Tooling:
* tools/replay_logs.py — replay event state machine against captured
[F] diagnostic lines, for offline tuning without flash-test loops.
* firmware/src/main_capture.cpp + tools/capture_frames.py +
tools/replay_frames.py — raw-frame capture firmware and Python port
of the detector, kept in tree for future iteration even though the
TimerCamera-F serial driver stripped specific byte ranges in testing
and log-based replay became the working path.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -5,8 +5,21 @@
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#include <algorithm>
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#include <vector>
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static void event_reset(CVState& s) {
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s.event_active = false;
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s.event_start_frame = 0;
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s.event_frame_count = 0;
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s.event_peak_n = 0;
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s.event_first_c = -1.0f;
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s.event_last_c = -1.0f;
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s.event_min_c = (float)CV_H;
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s.event_max_c = -1.0f;
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s.event_min_y_seen = CV_H;
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s.event_max_y_seen = -1;
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s.event_quiet_count = 0;
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}
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void cv_init(CVState& state) {
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// Initialize members directly — avoid CVState{} temporary which puts 9KB on stack
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memset(state.background, 0, sizeof(state.background));
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state.bg_valid = false;
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state.last_motion_frame = 0;
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@@ -15,8 +28,8 @@ void cv_init(CVState& state) {
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state.tracks.clear();
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state.entries = 0;
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state.exits = 0;
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state.last_entry_frame = 0;
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state.last_exit_frame = 0;
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state.last_fire_frame = 0;
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event_reset(state);
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}
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void cv_reset_counts(CVState& state) {
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@@ -26,9 +39,6 @@ void cv_reset_counts(CVState& state) {
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struct Point { int x, y; };
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// Note: queue may grow to CV_PIXELS entries (~72KB) on large blobs.
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// Requires PSRAM (enabled via -DBOARD_HAS_PSRAM in platformio.ini).
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// BFS flood fill. Marks visited pixels (sets fg to 0). Returns {-1,-1} if blob < CV_MIN_BLOB_PX.
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static std::pair<float,float> extract_blob(uint8_t* fg, int start_x, int start_y) {
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std::vector<Point> queue;
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queue.reserve(512);
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@@ -60,7 +70,7 @@ static std::pair<float,float> extract_blob(uint8_t* fg, int start_x, int start_y
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static std::vector<std::pair<float,float>> find_centroids(const uint8_t* fg) {
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std::vector<std::pair<float,float>> result;
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static uint8_t fg_copy[CV_PIXELS]; // static to avoid 9KB stack allocation
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static uint8_t fg_copy[CV_PIXELS];
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memcpy(fg_copy, fg, CV_PIXELS);
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for (int y = 0; y < CV_H; y++) {
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@@ -82,8 +92,62 @@ static void frame_diff(const uint8_t* frame, const uint8_t* bg,
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}
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}
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CVResult cv_process(CVState& state, const uint8_t* frame, uint8_t line_pct) {
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CVResult result = {0, 0};
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// Decide whether the just-ended event should fire and in which direction.
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// Up-through-frame (centroid excursion from high y toward low y) maps to
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// ENTRY per mount convention.
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static void finalize_event(CVState& s, CVResult& result) {
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if (s.event_frame_count < CV_EVENT_MIN_FRAMES) return;
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// Note: no MAX_FRAMES rejection here. An event that runs the full duration
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// may still be a valid walker whose fg_count stayed above EXIT_THRESH due
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// to a stale bg or an AEC-driven lighting shift. Extent + MIN_TRAJ gates
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// below already reject stationary-person / wobble events.
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if (s.event_min_y_seen > CV_EVENT_EXTENT_TOP) return;
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if (s.event_max_y_seen < CV_EVENT_EXTENT_BOT) return;
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// Direction from centroid excursion relative to event start.
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// up_score: how far centroid excursed upward (smaller y) from first_c.
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// down_score: how far it excursed downward (larger y) from first_c.
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float up_score = s.event_first_c - s.event_min_c;
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float down_score = s.event_max_c - s.event_first_c;
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float winning = (up_score >= down_score) ? up_score : down_score;
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if (winning < CV_EVENT_MIN_TRAJ) return;
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// Timeout-aware direction. Quiet-exit events (fg fell below EXIT_THRESH)
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// have walker fully out of frame → min/max excursion bracket the true
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// traversal and up/down scores are reliable. Timeout events (event hit
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// MAX_FRAMES while still elevated) captured both an approach and a
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// departure within the window, so excursion measures the walker's
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// *range in frame* rather than direction — an entry walker who paused
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// near the top, then drifted back toward the middle before timeout
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// gets (wrongly) called an entry by up-score even though net motion is
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// mixed. For those, the net first→last centroid displacement is a
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// better direction signal (it's where the walker ended up, not just
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// where they peaked).
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bool timed_out = (s.event_frame_count > CV_EVENT_MAX_FRAMES);
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bool is_entry;
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if (timed_out) {
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is_entry = (s.event_last_c < s.event_first_c);
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} else {
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is_entry = (up_score >= down_score);
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}
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if (is_entry) {
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s.entries++;
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result.entries_delta++;
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} else {
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s.exits++;
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result.exits_delta++;
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}
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s.last_fire_frame = s.frame_index;
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result.fire_first_c = s.event_first_c;
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result.fire_min_c = s.event_min_c;
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result.fire_max_c = s.event_max_c;
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result.fire_last_c = s.event_last_c;
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result.fire_duration = s.event_frame_count;
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}
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CVResult cv_process(CVState& state, const uint8_t* frame, uint8_t /*line_pct*/) {
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CVResult result = {0, 0, 0, -1, -1, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0};
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state.frame_index++;
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if (!state.bg_valid) {
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@@ -92,105 +156,147 @@ CVResult cv_process(CVState& state, const uint8_t* frame, uint8_t line_pct) {
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return result;
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}
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static uint8_t fg[CV_PIXELS]; // static: avoids 9KB on task stack
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static uint8_t fg[CV_PIXELS];
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frame_diff(frame, state.background, fg, CV_PIXELS);
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int fg_count = 0;
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for (int i = 0; i < CV_PIXELS; i++) fg_count += fg[i];
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bool motion = fg_count > CV_MIN_BLOB_PX;
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if (!motion) {
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if (state.frame_index - state.last_motion_frame > 10) {
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memcpy(state.background, frame, CV_PIXELS);
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// Running-average background blend: bg = (31*bg + frame)/32. Adapts to
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// slow scene drift during idle periods. Frozen during an active event so
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// the walker's signature is never absorbed — otherwise bg retains a
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// "ghost" of the walker for ~30 frames after they leave, keeping fg_count
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// elevated and preventing subsequent walkers from producing a clean
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// trajectory.
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if (!state.event_active) {
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for (int i = 0; i < CV_PIXELS; i++) {
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state.background[i] = (uint8_t)(((uint16_t)state.background[i] * 31 + frame[i]) >> 5);
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}
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}
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int fg_count = 0;
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int min_y = CV_H, max_y = -1;
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long sum_y = 0;
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for (int y = 0; y < CV_H; y++) {
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const uint8_t* row = &fg[y * CV_W];
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int row_count = 0;
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for (int x = 0; x < CV_W; x++) row_count += row[x];
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if (row_count > 0) {
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if (y < min_y) min_y = y;
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if (y > max_y) max_y = y;
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sum_y += (long)row_count * y;
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fg_count += row_count;
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}
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}
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result.fg_count = fg_count;
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result.fg_min_y = (fg_count > 0) ? min_y : -1;
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result.fg_max_y = (fg_count > 0) ? max_y : -1;
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result.fg_centroid_y = (fg_count > 0) ? ((float)sum_y / fg_count) : -1.0f;
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// Hard self-heal: if more than half the frame is fg, bg is catastrophically
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// wrong. Snap and skip the event machine this frame.
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if (fg_count > CV_PIXELS / 2) {
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memcpy(state.background, frame, CV_PIXELS);
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state.last_motion_frame = state.frame_index;
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if (state.event_active) event_reset(state);
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return result;
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}
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// Diagnostic track management (no effect on counting).
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bool motion = fg_count > CV_MIN_BLOB_PX;
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if (motion) {
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state.last_motion_frame = state.frame_index;
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auto centroids = find_centroids(fg);
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std::vector<bool> centroid_matched(centroids.size(), false);
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for (auto& track : state.tracks) {
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float best_dist = CV_MAX_MOVE * CV_MAX_MOVE;
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int best_idx = -1;
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for (int i = 0; i < (int)centroids.size(); i++) {
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if (centroid_matched[i]) continue;
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float dx = centroids[i].first - track.x;
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float dy = centroids[i].second - track.y;
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float d2 = dx*dx + dy*dy;
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if (d2 < best_dist) { best_dist = d2; best_idx = i; }
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}
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if (best_idx >= 0) {
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centroid_matched[best_idx] = true;
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track.x = centroids[best_idx].first;
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track.y = centroids[best_idx].second;
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track.missed = 0;
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} else {
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track.missed++;
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}
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}
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state.tracks.erase(
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std::remove_if(state.tracks.begin(), state.tracks.end(),
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[](const CVTrack& t){ return t.missed > CV_MAX_MISSED; }),
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state.tracks.end());
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for (int i = 0; i < (int)centroids.size(); i++) {
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if (centroid_matched[i]) continue;
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CVTrack t;
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t.id = state.next_id++;
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t.x = centroids[i].first;
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t.y = centroids[i].second;
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t.spawn_y = t.y;
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t.missed = 0;
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state.tracks.push_back(t);
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}
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} else {
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for (auto& t : state.tracks) t.missed++;
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state.tracks.erase(
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std::remove_if(state.tracks.begin(), state.tracks.end(),
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[](const CVTrack& t){ return t.missed > CV_MAX_MISSED; }),
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state.tracks.end());
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return result;
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}
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state.last_motion_frame = state.frame_index;
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// Event state machine. Refractory period after a fire blocks new events
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// for CV_EVENT_REFRACTORY_FRAMES frames — absorbs lingering-walker motion
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// that would otherwise re-trigger a second count.
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bool in_refractory = state.last_fire_frame != 0 &&
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(state.frame_index - state.last_fire_frame) < CV_EVENT_REFRACTORY_FRAMES;
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auto centroids = find_centroids(fg);
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std::vector<bool> centroid_matched(centroids.size(), false);
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for (auto& track : state.tracks) {
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float best_dist = CV_MAX_MOVE * CV_MAX_MOVE;
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int best_idx = -1;
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for (int i = 0; i < (int)centroids.size(); i++) {
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if (centroid_matched[i]) continue;
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float dx = centroids[i].first - track.x;
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float dy = centroids[i].second - track.y;
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float d2 = dx*dx + dy*dy;
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if (d2 < best_dist) { best_dist = d2; best_idx = i; }
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if (!state.event_active) {
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if (!in_refractory && fg_count >= CV_EVENT_ENTER_THRESH) {
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state.event_active = true;
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state.event_start_frame = state.frame_index;
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state.event_frame_count = 1;
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state.event_peak_n = fg_count;
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state.event_first_c = result.fg_centroid_y;
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state.event_last_c = result.fg_centroid_y;
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state.event_min_c = result.fg_centroid_y;
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state.event_max_c = result.fg_centroid_y;
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state.event_min_y_seen = min_y;
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state.event_max_y_seen = max_y;
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state.event_quiet_count = 0;
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}
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if (best_idx >= 0) {
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centroid_matched[best_idx] = true;
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track.x = centroids[best_idx].first;
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track.y = centroids[best_idx].second;
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track.missed = 0;
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} else {
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state.event_frame_count++;
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if (fg_count > state.event_peak_n) state.event_peak_n = fg_count;
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if (fg_count > 0) {
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state.event_last_c = result.fg_centroid_y;
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if (result.fg_centroid_y < state.event_min_c) state.event_min_c = result.fg_centroid_y;
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if (result.fg_centroid_y > state.event_max_c) state.event_max_c = result.fg_centroid_y;
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if (min_y < state.event_min_y_seen) state.event_min_y_seen = min_y;
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if (max_y > state.event_max_y_seen) state.event_max_y_seen = max_y;
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}
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if (fg_count < CV_EVENT_EXIT_THRESH) {
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state.event_quiet_count++;
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if (state.event_quiet_count >= CV_EVENT_QUIET_FRAMES) {
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finalize_event(state, result);
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event_reset(state);
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memcpy(state.background, frame, CV_PIXELS);
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}
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} else {
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track.missed++;
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}
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}
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state.tracks.erase(
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std::remove_if(state.tracks.begin(), state.tracks.end(),
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[](const CVTrack& t){ return t.missed > CV_MAX_MISSED; }),
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state.tracks.end());
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float line_y = (line_pct / 100.0f) * CV_H;
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for (int i = 0; i < (int)centroids.size(); i++) {
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if (centroid_matched[i]) continue;
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CVTrack t;
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t.id = state.next_id++;
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t.x = centroids[i].first;
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t.y = centroids[i].second;
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t.spawn_y = t.y;
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t.above_line = (t.y < line_y);
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t.counted = false;
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t.missed = 0;
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state.tracks.push_back(t);
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}
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// Directional crossing check. A track counts at most once, and only if it
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// spawned clearly on one side of the line AND is now clearly on the other.
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// This rejects blobs that wobble around the line (shadows, body straddling
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// the line, track churn at spawn) — only a true traversal fires an event.
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for (auto& track : state.tracks) {
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if (track.missed > 0) continue; // only check tracks matched this frame
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if (track.counted) continue; // one track = one trip
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bool spawned_above = track.spawn_y < (line_y - CV_TRAVERSAL_MARGIN_PX);
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bool spawned_below = track.spawn_y > (line_y + CV_TRAVERSAL_MARGIN_PX);
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bool now_above_firm = track.y < (line_y - CV_TRAVERSAL_MARGIN_PX);
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bool now_below_firm = track.y > (line_y + CV_TRAVERSAL_MARGIN_PX);
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if (spawned_above && now_below_firm) {
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bool in_cooldown = state.last_entry_frame != 0 &&
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(state.frame_index - state.last_entry_frame) < CV_CROSSING_COOLDOWN_FRAMES;
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if (!in_cooldown) {
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state.entries++;
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result.entries_delta++;
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state.last_entry_frame = state.frame_index;
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track.counted = true;
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}
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} else if (spawned_below && now_above_firm) {
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bool in_cooldown = state.last_exit_frame != 0 &&
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(state.frame_index - state.last_exit_frame) < CV_CROSSING_COOLDOWN_FRAMES;
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if (!in_cooldown) {
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state.exits++;
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result.exits_delta++;
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state.last_exit_frame = state.frame_index;
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track.counted = true;
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state.event_quiet_count = 0;
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if (state.event_frame_count > CV_EVENT_MAX_FRAMES) {
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// Timeout end: fg still elevated. Snap bg anyway — in practice
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// a stuck-high event means bg is stale (walker has merged
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// with stale bg, or AEC shifted). Leaving bg stale permanently
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// poisons subsequent events. If a walker truly is mid-frame
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// they'll get absorbed into bg, but that's a rare corner
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// beaten by the common case of stale bg chaining events.
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finalize_event(state, result);
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event_reset(state);
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memcpy(state.background, frame, CV_PIXELS);
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}
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}
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track.above_line = (track.y < line_y);
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}
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return result;
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@@ -12,24 +12,63 @@ static const int CV_MIN_BLOB_PX = 64;
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static const float CV_MAX_MOVE = 15.0f;
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static const int CV_MAX_MISSED = 10;
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// Directional counting margin: a track only counts if it spawned and is now
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// both at least this far from the line (in pixels). Prevents counting blobs
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// that wobble around the line or spawn on top of it. Value chosen at ~15% of
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// the 96px frame: 14px ≈ the typical torso half-width overhead.
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static const float CV_TRAVERSAL_MARGIN_PX = 14.0f;
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// Event-based walker detector. Per-frame zone-flip approaches were direction-
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// blind at realistic mounts: a walker traversing top-to-bottom and a walker
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// traversing bottom-to-top produced identical zone-dominance sequences
|
||||
// (geometric artifact of asymmetric zones + body spanning the line). The
|
||||
// event approach buffers a whole walker event, then decides direction from
|
||||
// the centroid trajectory: sign(first_centroid_y - peak_centroid_y) > 0 means
|
||||
// the centroid moved upward through the frame during the event.
|
||||
//
|
||||
// Per-mount convention: UP through frame == ENTRY into store. Flip the camera
|
||||
// mount or invert the mapping in cv_process if the physical install differs.
|
||||
|
||||
// Per-direction crossing cooldown. Any same-direction crossing whose frame gap
|
||||
// is strictly less than this value is dropped. At 5 fps, a value of 5 → ≈0.8s
|
||||
// suppression window. Purpose: mask track churn (blob briefly drops below
|
||||
// min_blob_px, track dies & respawns, re-crosses).
|
||||
static const uint32_t CV_CROSSING_COOLDOWN_FRAMES = 5;
|
||||
// fg_count thresholds that gate event start/end. Tuned against a real
|
||||
// 8-walk isolated test (see .agent/walk_isolated_8walks.log). Lower than
|
||||
// initial guesses because the 7' overhead mount produces smaller centroid
|
||||
// excursions than we originally modelled.
|
||||
static const int CV_EVENT_ENTER_THRESH = 250;
|
||||
static const int CV_EVENT_EXIT_THRESH = 150;
|
||||
|
||||
// Number of consecutive sub-EXIT frames required to end an event.
|
||||
static const int CV_EVENT_QUIET_FRAMES = 3;
|
||||
|
||||
// Min/max event duration in frames. Below min = too brief to be a walker
|
||||
// (noise burst). Above max = stationary object or stuck detection.
|
||||
static const int CV_EVENT_MIN_FRAMES = 5;
|
||||
// MAX bounds the event duration. Too low (15) cut events off while walker
|
||||
// was still physically in frame — every fire hit dur=MAX+1 and bg snapped
|
||||
// with a walker-ghost baked in, corrupting the next walk. Too high (40)
|
||||
// merged multiple walkers. 25 frames (5s) lets a single walker reach the
|
||||
// quiet-exit path (fg drops below EXIT_THRESH) before timeout, so bg snaps
|
||||
// on a clean empty frame.
|
||||
static const int CV_EVENT_MAX_FRAMES = 25;
|
||||
|
||||
// Required vertical extent: during the event, fg must have reached near the
|
||||
// top of the frame (min_y <= TOP) AND near the bottom (max_y >= BOT). At a
|
||||
// 7' overhead mount real walkers span fg y≈0..70, not 0..95 — the original
|
||||
// 10/85 gates rejected most real walks. Relaxed to catch them while still
|
||||
// filtering small local motion that doesn't span the doorway.
|
||||
static const int CV_EVENT_EXTENT_TOP = 25;
|
||||
static const int CV_EVENT_EXTENT_BOT = 50;
|
||||
|
||||
// Minimum centroid excursion (max of up_score/down_score) for a valid
|
||||
// trajectory. At overhead mount walker centroid traverses ~15-40 pixels;
|
||||
// 15 was too aggressive and dropped clean walks. 5 still filters wobble.
|
||||
static const float CV_EVENT_MIN_TRAJ = 5.0f;
|
||||
|
||||
// Refractory period after a fire. Shorter than originally chosen — at 5 fps
|
||||
// a second walker can arrive within 2s of the first, especially at busy
|
||||
// doorways. 10 frames = 2s of back-pressure, tuned to match the gap between
|
||||
// consecutive isolated walks in the test log.
|
||||
static const uint32_t CV_EVENT_REFRACTORY_FRAMES = 10;
|
||||
|
||||
// Diagnostic only: tracks are kept for spawn logging. Counting does NOT
|
||||
// depend on tracks.
|
||||
struct CVTrack {
|
||||
int id;
|
||||
float x, y;
|
||||
float spawn_y; // y at track creation — used for directional counting
|
||||
bool above_line;
|
||||
bool counted; // fires at most once per track (one track = one trip)
|
||||
float spawn_y;
|
||||
int missed;
|
||||
};
|
||||
|
||||
@@ -42,13 +81,36 @@ struct CVState {
|
||||
std::vector<CVTrack> tracks;
|
||||
int entries;
|
||||
int exits;
|
||||
uint32_t last_entry_frame; // 0 = never; frame_index of last counted entry
|
||||
uint32_t last_exit_frame; // 0 = never; frame_index of last counted exit
|
||||
|
||||
// Event state machine.
|
||||
bool event_active;
|
||||
uint32_t event_start_frame;
|
||||
int event_frame_count;
|
||||
int event_peak_n;
|
||||
float event_first_c;
|
||||
float event_last_c;
|
||||
float event_min_c; // min centroid_y observed during event
|
||||
float event_max_c; // max centroid_y observed during event
|
||||
int event_min_y_seen;
|
||||
int event_max_y_seen;
|
||||
int event_quiet_count;
|
||||
uint32_t last_fire_frame; // 0 = never; frame of last counted fire
|
||||
};
|
||||
|
||||
struct CVResult {
|
||||
int entries_delta;
|
||||
int exits_delta;
|
||||
// Per-frame foreground diagnostics (populated every call).
|
||||
int fg_count;
|
||||
int fg_min_y;
|
||||
int fg_max_y;
|
||||
float fg_centroid_y;
|
||||
// Populated only on a fire frame; zeroed otherwise.
|
||||
float fire_first_c;
|
||||
float fire_min_c;
|
||||
float fire_max_c;
|
||||
float fire_last_c;
|
||||
int fire_duration;
|
||||
};
|
||||
|
||||
void cv_init(CVState& state);
|
||||
|
||||
Reference in New Issue
Block a user