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feat: full UI redesign with design system, Nielsen heuristics compliance
- Install lucide-react, framer-motion, react-hot-toast, clsx, tailwind-merge - Custom Tailwind config: semantic color tokens, Inter font, shadow scale, border radius scale, custom animations (fadeIn, slideUp, shimmer) - Shared component library: Button, Badge, Card, Input, Select, Textarea, EmptyState, Skeleton, LoadingSpinner - Global CSS with @layer components (.btn, .card, .input, .badge, .skeleton) - Toast notification system via react-hot-toast + showToast utility - ErrorBoundary wrapper for graceful error recovery - Redesigned navigation: sticky, active state indicators, Lucide icons - Dashboard: hero header, today highlighting, scrollable week grid, redesigned meal cards, empty states, skeleton loading - Meal Detail: hero image with gradient overlay, metadata row with icons, Lucide star rating, edit-existing-feedback flow - Pantry: inline add form, search/filter, visual quantity badges, expiry warnings, confirmation dialogs - Shopping List: gradient summary cards, aisle grouping with badges, sale strikethrough pricing, empty state - Login: centered card with icon, Input component, Button component - All old gray/blue utility classes migrated to new surface/primary tokens - TypeScript clean, production build passes
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import { forwardRef, type InputHTMLAttributes } from 'react';
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import { cn } from '../../lib/utils';
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interface InputProps extends InputHTMLAttributes<HTMLInputElement> {
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label?: string;
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error?: string;
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hint?: string;
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}
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export const Input = forwardRef<HTMLInputElement, InputProps>(
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({ label, error, hint, className, ...props }, ref) => {
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return (
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<div className="w-full">
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{label && <label className="label">{label}</label>}
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<input
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ref={ref}
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className={cn(
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'input',
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error && 'border-danger-300 focus:border-danger-500 focus:ring-danger-100',
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className
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)}
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{...props}
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/>
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{error && <p className="mt-1 text-sm text-danger-600">{error}</p>}
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{hint && !error && <p className="mt-1 text-sm text-surface-500">{hint}</p>}
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</div>
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);
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}
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);
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Input.displayName = 'Input';
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